Arms’ Reach is that classic love story about a soul-devouring tentacle monster, and the vampire princess that loves him, each searching for the souls of the unwary warriors that have come to slay them, in a desperate bid to free themselves from their sprawling dungeon prison.
Arms’ Reach was designed as an entry to the Ludum Dare 37 game jam, a contest that requires participants to create a full game in just 72 hours. Based on the provided theme, “One Room,” we flipped the classic dungeon crawler format, to be a story that focuses instead on the monster that sits waiting at the end of the dungeon. And, in this story’s case, he’s not so much waiting as he is trapped.
By controlling each of the monster’s creepy tentacles, players work to ward off attackers, protect the vampire princess from would-be rescuers, and collect the Soul Gems (and any other treasures) from the dungeon while they can.
While the version listed here reflects the game jam version of this game, Stellar Door’s core team continues to work on Arms’ Reach as an ongoing project, reconceptualizing the game’s story, mechanics, and format to better fit a larger game structure.
|Greg Lord||Music, Writing, 3D Modeling, Animation|
|Melanie Judd||Illustration, Character Design, Environment Art|
|Ian Lane||Additional Programming, Cutscene Animatics|
|Ricky McCallum||Additional 3D Modeling|